Wind-Up Rat
EARTH 3

Wind-Up Rat

  • Archetype:
  • Wind-Up

  • ATK:
  • 600

  • DEF:
  • 600

  • View:
  • 3709




During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 53

Wind-Up Rat — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 53 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Wind-Up Rat reliably converts a Wind-Up monster already in the Graveyard into a face-up Defense Position body on the field, once per time it is face-up. That is a real but narrow revival, with no search, no card advantage and no interaction, so it scores in the middle. Its 600 ATK and 600 DEF earn nothing; the score comes from the 211-deck inclusion rate, the Wind-Up engine it feeds, and its clean Level 3 Earth body as material.

Axis scores

Axis Score Evidence
Accessibility 55 Live in 211 of 211 sampled decks at an average of 2.25 copies, but no searcher or starter route appears in the combo data and it is usually reached through partners such as Wind-Up Carrier Zenmaity (observed; inferred route).
Combo & Conversion 40 The text only revives one Wind-Up monster from the GY per face-up presence, and combos_evidence has zero recorded boards, so the conversion is text-only inference.
Resource Economy 45 No draw, search or refuel; it reuses a GY body for free, a one-for-zero board gain that the text supports (verified).
Effect & Interaction 5 No negation, removal or hand-trap effect in the card text, so this axis is near zero (verified).
Material Utility 60 Level 3 Earth Beast is a generic Xyz/Synchro material that still works when its effect is negated, but this is inferred from its stats and text rather than observed combos (inferred).
Resilience & Flexibility 35 The effect works only while face-up on the field and only once, and nothing in the text protects it from a single removal (verified text; inferred weakness).
Deck-Building Efficiency 65 Mostly run at 3 copies with no garnet or brick text, so it is cheap to play, though 112 decks use 3 copies and it is tied to a Wind-Up engine (observed; inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in 211 of 211 sampled decks, across 28 archetypes, so it is a consistently played body (observed)
  • Revives a Wind-Up monster from the GY into the field in Defense Position (verified text)
  • Level 3 Earth Beast is a clean generic material that still works if its effect is negated (inferred)
  • Runs mainly at 3 copies with no garnet text, so it is cheap to play (observed)

Weaknesses

  • No search, draw or refuel, so resource economy is weak (verified)
  • Effect is limited to one use while face-up and depends on a Wind-Up monster in the GY (verified)
  • No opponent interaction at all (verified)
  • Dies to any single removal, which ends its only effect (inferred)

Counters / choke points

  • Board-wide or single-target removal that takes the card off the field before the main-phase effect is used (inferred)
  • Graveyard hate or banish effects that deny the Wind-Up monster target (inferred)

Best use

Recovery/Recursion body that revives a Wind-Up monster from the GY and feeds Level 3 material into Xyz or Synchro lines. Decks: Wind-Up, Goblin Biker, Radiant Typhoon. Suggested copies: 3.

Evidence & gaps

  • Verified: Main Phase effect: target 1 Wind-Up monster in GY, change this card to Defense Position, and Special Summon the target in Defense Position; Effect usable only once while this card is face-up on the field; Level 3 Earth Beast with 600 ATK and 600 DEF
  • Observed: Appears in 211 of 211 sampled decks; Average 2.25 copies per deck, with 112 decks running 3 copies; Top partners include Wind-Up Carrier Zenmaity (98.1%), Maxx "C" (88.6%) and Ash Blossom & Joyous Spring (86.7%)
  • Inferred: Usable as Xyz or Synchro material after its effect is negated; Its main route is via Wind-Up partners, since no searcher appears in the evidence; Dies to a single removal before its effect is used
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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